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Page name: Eri Ichiyama [Logged in view] [RSS]
2008-08-25 05:56:08
Last author: Lepellier
Owner: Kai Crewger
# of watchers: 3
Fans: 0
D20: 1
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Info





Player: [Kai Crewger]

Name: Eri Ichiyama

Race: Human

Subrace: Xiadomian

Class: Shaman 3 / Acolyte 2

Allegiance: Self and Family, Church and Land, King and Realm, in that order.

Appearance: Eri stands about 5'7", slim and willowy though she has some very appreciable curves in the areas of the bust and hips. Her hair is blue-black, and hangs down to just below her shoulder blades; it's kept back by a cord, and her bangs fall just above her eyes, which are the same color - if not darker - than her hair. She usually wears a sleeveless, backless top that falls to mid-thigh and is held around the waist with a wide sash, and semi-loose pants that tie at the ankles. She goes either barefoot or with sandals, and she has a sheath strapped to her thigh for her dagger, and keeps specialized sleeves to sheath her wrist blades in. When travelling, she also has a large cloak, and leather pouches to keep her things in.

Age: 23

Personality: Eri is independent, to keep it short. She likes to do her own thing, though she keeps her loyalties straight. As a shamaness she has a bit of the chaotic element in her, and she enjoys nature more than the structures and organization of the cities of civilization, although she still keeps to custom fairly well as an Acolyte.

History: Eri was born the only child of Kaoru Yanichi and Sanroku Ichiyama, her father being the head of Kenata village. When she was young, about seven years old, her mother died of a wasting sickness that had struck the village. While sickness took mostly only the very old, or the very young, her mother had exhausted her energies aiding those who had gotten sick, and ended up succumbing to the disease herself. Since then, Eri was raised by her father in the traditions and ways of the village, all the while being groomed to become the next leader of Kenata. At the same time, Eri took her first steps down the path of the shamaness, beginning to learn the White as her mother had, learning and growing among the wild nature that surrounded the village. Meanwhile, sStories of the lands outside the walls always came through merchants or travelers, and she longed to grow up and follow them. However, her father's wish was that she remain in the village, and so she grew up caught between love and duty towards her family and land and the wild roaming spirit that she carried. As she grew older, she firmly took up the ways of the shamaness and the White against the constant danger from the nearby Fell Woods. At the same time, as she learned more about her magic and her self, a roaming priest happened to visit the village. His attention was eventually caught by Eri, and he lingered for a while to teach her more of the use of her power, at the same time granting her the knowledge necessary to become an acolyte. While she has travelled outside of the village and to the cities, still she sometimes longs for the wandering lifestyle of an adventurer, despite the wishes of her father to remain and help govern the village. To date, Eri has grown and practically filled the void her mother left behind when she died, acting as the village healer and wisewoman, though some find it strange that she has not yet married and begun a family. When questioned about this, though, she gets short with the speaker and usually withdraws to a more private space to avoid further inquiries.

Weapon of Choice: Claws and magic

Element: White (Life)




Stats





Level: 5

Experience/Next Level: 2050/3010

Equipment:
Wrist Blade (With White opal) (3 Atk, 2 Def, 1 Dex, +1 White Magic damage, 3 Wt)
Wrist Blade (3 Atk, 2 Def, 1 Dex, 3 Wt)
Dagger (1 Atk, 1 Def, 2 Rng, 1 Wt)
White Robes (2 Mag, Bonus to Lvl. 1 White Magic, 5 Wt)
White Cloak (2 Cha, 1 Mag, Bonus to Lvl. 1 White Magic, 3 Wt)
Bamboo Hat (3 Dex, 1 Cha, 2 Wt)
Water Skin
Bedroll Sack
Parchment (x10) (1 Wgt)
Vial of Ink (x2) (2 Wgt)
Healing Potion (1 Wgt)
Lesser Healing Potion (1 Wgt)
Magic Potion (x3) (3 Wgt)
First Aid Kit (Increases effectiveness of Heal skill)
10GP

Stats:
 HP: 13/13
 MP: 16/16
 Str: 5
 Con: 6
 Int: 5
 Mag: 6
 Dex: 6
 Cha: 5

CC: 33/33

Skills: Handle Claw, Handle Staff, Glyph Writing, Lvl. 1 White Magic, Healing, lvl. 2 White Magic, Two-weapon Combat .

SP: 0

Spells:

Lvl. 1: Heal 1, Antidote, Uncorrupt, Magic Circle Against Evil.

Lvl. 2: Mass Heal 1.

Special Skills:

Create Glyph - Every 5 levels, the Shaman can translate a spell he knows into glyph form and learn it as a glyph.

Glyphs Learned: - Glyph of Life

Alter Spell - Every 5 levels, the Acolyte can select a white magic spell and alter it, either increasing all of its effects by 1 or more grades ( 1 grade means from 4 turns duration to 5 turns, from d4 damage to d6, etc) or adding an extra GM-approved effect. The alteration of the spell has an XP cost of 500XP per spell level.



Party NÂș8




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2008-07-15 [Lepellier]: Those all come from levelling up. Humans get +1 to any stat every even level. Shamans get +1 mag or cha every 3 levels (Of shaman) and Acolytes get +1 Int or Cha per 3 levels of Acolyte.

2008-07-15 [Kai Crewger]: alright. what about the rest of the stats, and HP and MP? (I could probably look it up, but it's quicker to ask)

2008-07-15 [Lepellier]: Hah, that's fine. You can change any stat with the points you get from being a human (Dex, Con, Str, int, Mag, or Cha) any of those can be changed, but as a Shaman, you can only change those 2 particular stats. As a mage class, you gain 1/2 mag to MP every even level and 1/2 Con to HP every odd level.

2008-07-15 [Kai Crewger]: no, what are the starting numbers? like, 5 to CON, 3 to INT, stuff like that.

2008-07-15 [Lepellier]: Oh, sorry. Everything is base 5 at level 1. Your race determines what your starting stats are for certain stats, like a Xiadomian Human gets +1 Dex/-1 Con at start.

2008-07-15 [Kai Crewger]: so, it'd be like Str-5, Con-4, Int-5, Mag-5, Dex-6 and Cha-5 without the leveling additions? ok. And how do you figure HP and MP?

2008-07-15 [Lepellier]: yes. HP and MP at lvl 1 are determined by 2x your Con stat for HP and 2x your Mag stat for MP.

2008-07-15 [Kai Crewger]: and do you change those any time you change either Con or Mag then?

2008-07-15 [Kai Crewger]: oh, bleh, nevermind. now explain how the skills work, and what the difference is between skills and special skills. also what CC is

2008-07-15 [Lepellier]: Skills are certain talents your character learns either through special training (Usually not in RoL, only in RoLA, which you should join :) .), or expending Skill Points (SP). Each tier (Listed in the skills wiki, found on the main page) costs a certain amount of SP, 1 for tier 3, 2 for tier 2 and 3 for tier 1 skills. Special skills are certain skills known by certain classes, like a Shaman can turn any spell she knows into a glyph every 5 levels, at the cost of XP, or a lvl 5 acolyte can advance any white spell by 1 grade (Duration, damage, amount healed, etc) for an XP cost. CC is your characters carrying capacity. cc is calculated as (((Str+Con)/2)*6)

2008-07-15 [Kai Crewger]: buwahh... okay. I'll try to work with you on skills tomorrow, right now I'm a little tired. If you want, you can work on an equipment set for her, I'll try and get description and maybe the rest of the info done at least.

2008-07-15 [Lepellier]: well, if you can get her description, Personality, and History done, I can get her entirely set-up by the time you get back from your missions.

2008-07-15 [Kai Crewger]: alright. I'll try to do that this week. *thumbs up* it should be easy, once I sleep a bit.

2008-07-15 [Lepellier]: I goofed... they start with 4 Con, not 4 Str, but I think i can get this to work out right still.

2008-07-15 [Kai Crewger]: it's cool. I already assigned the level up stats, and all. working on appearance, and I've got a pic in the making.

2008-07-15 [Lepellier]: Te only thing she loses from this is 2 HP, but she gains an extra MP, so she has 13 HP and 16 MP.

2008-07-15 [Lepellier]: This is why it's good to have 2 artists in the Party. Julie is also drawing up a picture atleast for her character. I thinkm you may want to take a look at my character's page, get a good grip on more of what I look for in a character description. Not that your's is wrong, or bad or anything, but I'm just a bit more picky on details about a character, but it's up to you. If you want to leave it the way it is, I will deal and not complain. But here's my chracter anyway...Akira

2008-07-15 [Kai Crewger]: ah, yeah. I'm going to try and flesh it out, but I'm working with the basics of what I got from the page for now.

2008-07-15 [Lepellier]: Oh, that's fine. I didn't know what you were up to. If you got the basics from the page, then i'm definatly not going to complain. The page was done by somebody who knows better than i do.

2008-07-15 [Lepellier]: Well, I just realized. She has a CC of 33. You probably rounded out the decimals.

2008-07-15 [Kai Crewger]: oh, yeah. :P will change.

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